ULNA

Five ways to answer the road

Choose Your Vocation

Calia teaches that retreat is part of every route. Your vocation decides what you do before that retreat: stand, stalk, burn, vanish, or hold the veil long enough for others to make it home.

Hold when the road narrows.

Ironbound

Core
Strength and vitality
In battle
Melee waves, blocks, shield control, and close-range pressure.
Carries
Swords, axes, shields, armor, and heavy supplies.
First road
Best first choice if you want forgiving health, simple positioning, and steady hunts.

See the retreat before the hunt.

Waystalker

Core
Agility and strength
In battle
Cones, traps, kiting tools, and sustained ranged pressure.
Carries
Bows, crossbows, light armor, ammunition, and movement supplies.
First road
Strong for players who like spacing and planning escape routes before a fight starts.

Turn the fracture's heat against it.

Ashcaller

Core
Intelligence and spirit
In battle
Burst spells, fields, area denial, and high mana conversion.
Carries
Wands, robes, spell components, mana supplies, and resistance gear.
First road
Powerful but fragile; learn monster telegraphs and keep an exit path open.

Arrive in the enemy's last mistake.

Gloamknife

Core
Agility with burst damage
In battle
Mobility, poisons, ambush windows, and single-target finishers.
Carries
Daggers, light blades, throwing tools, poison kits, and evasive gear.
First road
Best after you understand movement; rewards timing more than raw durability.

Keep one more name from the book.

Veilbinder

Core
Spirit and intelligence
In battle
Threadmending, self-guards, wards, slows, and party rescue windows.
Carries
Mender wands, light armor, mana supplies, and positioning tools.
First road
Solo-capable through protection and careful pulls; strongest beside allies who use your wards.

Move across a vocation to wake its production idle pose.