ULNA

World Overview

Atlas of the Fractured Realm

Stonebrook stands at the center of a broken road network. Follow crown roads to Northwatch, sail for Sunpier and Riverwatch, take the lantern carriage to Gravewatch, or cross the ward rift toward the Ashen Seal. The surface is charted; inner chambers remain yours to discover.

Stonebrook, where five roads remember one another

A town is the promises it keeps.

Saving the realm begins with ordinary things: a ferry rope, a relief crate, a shield repaired before sundown, and the name of whoever did not come home.
Current Ulna development capture of the River Oath temple precinct in Stonebrook

01 · Arrival precinct

The River Oath

Follow the paired lamps to the public well. Brother Ansel keeps the names of arrivals, refugees, lost crews, and every traveler who owes the lamp a kindness rather than coin.
Current Ulna development capture of Stonebrook Market Square

02 · Market Square

The Ledger Ward

Grain meets coin beneath the market awnings. Mira keeps the bank honest, Iva keeps relief stores moving, and the center stays clear because a working square needs room for carts.
Current Ulna development capture of the fractured Ashen Seal route

03 · Beyond the last lamp

The Ashen Fracture

Heat rose beneath crypt floors. Ash appeared inside bootprints that ended at bare stone. The five roads became five islands, and every promise made in Stonebrook grew more expensive to keep.

Scenes shown are current in-engine development captures.

Seats

6All reachable from Stonebrook

Surface regions

6Five distinct biomes

Charted markers

21Cities, hunts, gates, and docks

Public routes

11Road, boat, carriage, and rift

Cartographer's Table

The Fractured Realm

Select a marker for route and settlement notes. Drag to pan, use the controls to zoom, and toggle travel lines without revealing guarded interiors.

Open print map
100%
Interactive map of UlnaSix connected seats across mainland, desert, jungle, undead, and hell regions.Stonebrook ValeThe CrownlandsDesert ArchipelagoJungle WildsUndead RuinsThe Ash FrontStonebrookNorthwatchWolf DenOrc CampSunpierRuin Island DockSunken RuinRiverwatchPoison Fern PathOvergrown TempleGravewatchUpper CryptAshen SealLava BridgeAshmar

Drag map · scroll or use controls to zoom

Browse all 21 charted locations

Seats of Power

Six settlements. Six ways to endure.

Each capital has its own ruler, services, visual language, and route into danger. Ashmar is hostile territory; the other five provide a place to regroup.

settlement · mainland

Stonebrook

1-15

House Rowan's old stone-and-timber capital, where the river road, bank, depot, guilds, farms, and harbor meet.

Seat
King Edric IV
Find on map

settlement · desert

Sunpier

15-45

A fortified awning city of shaded courts, caravan stores, field ledgers, and desert docks.

Seat
Elder Nadia
Find on map

settlement · jungle

Riverwatch

25-60

A raised canopy settlement with a council court, antidote stores, depot tent, docks, and vine-road staging.

Seat
Shaman Kaya
Find on map

settlement · undead

Gravewatch

35-75

A lantern-lit necropolis settlement whose chapel, shrine bank, depot, and carriage form a defensible holy boundary.

Seat
Priest Maris and the Lantern Synod
Find on map

settlement · hell

Ashen Seal

70-120

An obsidian warden fortress with bank portal, depot seal, forge services, and the last safe return rift.

Seat
Ashwarden Kael
Find on map

stronghold · hell

Ashmar

110-120

A hostile obsidian citadel beyond the Warden line. Its inner encounter remains spoiler guarded.

Seat
Demon Duke Ashmar
Find on map

Regional Field Notes

Prepare for the road ahead.

Level bands come from the live world data. Route counts and service records are regenerated with the checked content manifest.

Starter roads, farms, and forest outskirts.

Mainland and Stonebrook

1-30

The public road network around Stonebrook, with retreat routes, starter hunts, services, and early gathering paths.

Travel
Walk from Stonebrook gates and follow surface road markers; no paid or hidden unlock is required.
Risk
Low to moderate. Good for first characters, recovery routes, and learning creature pressure.
Landmarks
Stonebrook starter hub · Mainland outskirts · East road and farm retreats
Records
63 routes · 41 services

Sunpier docks, scarab routes, and ruin approaches.

Desert Islands

15-45

A mid-game archipelago built around public docks, ruin exteriors, nomad services, and heat-scarred creature routes.

Travel
Take the Stonebrook harbor boat to Sunpier, then local service boats toward ruin docks.
Risk
Moderate to high. Venom, scarabs, scorpions, and spoiler-guarded interior paths begin here.
Landmarks
Sunpier dock · Southern ruin dock · Nomad camp
Records
20 routes · 25 services

River landings, vine roads, and ruin edges.

Jungle Wilds

25-60

Dense river-country routes with poison threats, ambush pressure, and guarded ruin approaches for organized parties.

Travel
Use the Riverwatch boat from Stonebrook to reach the jungle river landing and return boat.
Risk
High. Poison, ambushers, and longer retreat paths punish underprepared travel.
Landmarks
River landing · Ruin exterior · Guardian approach
Records
14 routes · 27 services

Gravewatch gates, crypt descents, and cursed halls.

Undead Ruins

35-75

A late-midgame ruin chain where surface graveyards lead into crypt routes, chill effects, and necromancer pressure.

Travel
Use the Gravewatch carriage route from Stonebrook and keep the return carriage marked.
Risk
High. Chill, attrition, and underground route branches make retreat planning mandatory.
Landmarks
Gravewatch gate · Crypt descent · Cursed altar
Records
20 routes · 19 services

Ashen rifts, ember routes, and demon staging.

Hell Gate

70-120

The high-level ash front: rift travel, ember hazards, demon staging grounds, and heavily spoiler-guarded boss routes.

Travel
Use the Stonebrook ash rift once the route is available, then mark the return rift at the seal.
Risk
Extreme. High-level demons, fire pressure, and sealed boss paths are not starter content.
Landmarks
Ashen Seal · Demon Warden chamber · Return rift
Records
13 routes · 26 services

Living Atlas

The chart changes with the realm.

Every marker points to a place you can reach in the game. Roads follow safe bends and recovery stops; sea lines begin at staffed docks; guarded routes end before they reveal what waits below. Every major seat keeps a known way back to Stonebrook.

Read location notesCheck realm status
mainland

Stonebrook Starter

Levels 1-15 · Public Reference

mainland

Mainland Outskirts

Levels 5-30 · Public Reference

desert

Desert Archipelago

Levels 15-45 · Spoiler Guarded

jungle

Jungle Wilds

Levels 25-60 · Spoiler Guarded

undead

Undead Ruins

Levels 35-75 · Spoiler Guarded

hell

Hell Gate

Levels 70-120 · Spoiler Guarded