ULNA

Economy Wiki

Trade, Sinks, and Fairness

Public economy guidance for trading, vendor services, item sinks, wallet history, and fairness. No paid feature described here grants combat, loot, travel, or market power.

Trading and Sinks

The public economy starts from gold, vendors, supplies, materials, and item sinks.

  • Gold Coin is the public baseline currency.
  • Vendor services and travel costs should match what players see in towns and routes.
  • Item sinks should be visible before players can accidentally destroy value.

Bonds and Subscription Philosophy

Paid features must stay cosmetic or convenience-only.

  • Realm bonds must not grant XP, loot, combat, travel, market, or content access advantages.
  • Subscription benefits are convenience-only and all content/vocations remain available to free players.
  • Purchase history belongs in account-private wallet surfaces, not public wiki pages.