ULNA

World History

Public Lore Timeline

A spoiler-aware history of Ulna: Stonebrook roads, desert trade, jungle pressure, undead rumors, and the Hell Gate premise. Public quest and location links sit below; hidden steps and boss routes stay guarded.

Chronicle

Ulna Realm

Lore Safe
Public Quests
16
Public Locations
113
Guarded Quests
21
Hidden Quest Lines
3

Regions and Factions

Public History Chapters

The service hub, farms, and forest roads where new characters learn the realm.

Stonebrook and the First Roads

2 guarded

Stonebrook is the first public starting point in Ulna. Its roads carry the first bank, boat, supply, and task loops, while the nearby farms and forest camps explain why the town still needs scouts.

Factions

wildlifeorc

NPC Anchors

Banker MiraCaptain AronOutfitter ValeTaskmaster Rowan

Public Quests

Wolves on the Forest RoadScout at the Old Camp

Location Anchors

East Bounds WaymarkerMainland East RoadForest Fork WaymarkerForest RoadSouth Road Mourning PostNorth Tenant FarmNorthwatch Bank LedgerNorthwatch Depot Crates

Hidden interiors and advanced route unlocks remain out of the public history.

Nomad camps, scarab routes, and ruin docks around the desert islands.

Sunpier and the Desert Civilizations

2 guarded

Sunpier records frame the desert as a trade-and-ruin frontier. Public lore can name the nomad camp, scarab dunes, scorpion glass, and boat routes without exposing sealed interior objectives.

Factions

desert_wildlife

NPC Anchors

Nomad SahirRuin Dockhand

Public Quests

Shells for Sahir

Location Anchors

Elder NadiaMirage Nomad FallbackMirage Nomad RaidMirage Nomad WarningSunpier Caravan BazaarNomad Camp FieldsNomad Retreat StonesNomad War Tents

Sealed ruin objectives and deeper scorpion threads stay spoiler-guarded.

River landings, vines, scouts, and guarded shortcuts through dense routes.

Riverwatch and the Jungle Tribes

4 guarded

The public jungle frame is about pressure and navigation: river landings, scout contact, venom threats, and vine-road uncertainty. Hidden shortcut quests are not summarized here.

Factions

jungle_stalkerjungle_wildlife

NPC Anchors

Scout Lyra

Public Quests

None public yet

Location Anchors

Ambush Fern ClearingRiverwatch Antidote CounterApe Canopy LoopbackApe Canopy PerchBird PerchRiverwatch Communal DepotFirefly SwarmHunter Cover

Shortcut quests and hidden ruin branches stay hidden for discovery.

Crypt approaches, chill pressure, and necromantic threads around the old ruins.

Gravewatch and the Undead Curse

6 guarded

Undead history is intentionally high-level for now: public pages may reference Gravewatch, crypt approaches, chill pressure, and the curse, but not the internal quest chain.

Factions

undead

NPC Anchors

Gravewatch contact

Public Quests

None public yet

Location Anchors

World map only

Crypt objectives, necromancer beats, and boss-adjacent details remain spoiler-marked.

Ash rifts, demon pressure, and sealed high-level routes.

The Hell Gate and Ashen Access

5 guarded

Hell Gate lore is limited to the public premise: ash access exists, demon pressure escalates the realm, and sealed routes are high-level content. Boss and chamber details are not public history yet.

Factions

demon

NPC Anchors

Ash rift marker

Public Quests

None public yet

Location Anchors

World map only

Demon boss names, chamber objectives, and sealed route steps stay spoiler-guarded.

Spoiler Boundary

Hidden Threads Stay Guarded

34 guarded creatures

The undead curse, jungle shortcuts, sealed desert objectives, and Hell Gate boss routes are acknowledged only as guarded threads. This page does not publish hidden quest titles, chamber steps, or boss route instructions.

banditdesert_raidersdesert_spiritsdesert_wildlifedwarfjungle_stalkerjungle_wildlifemine_wildlifeorcundeadwildlife