The service hub, farms, and forest roads where new characters learn the realm.
Stonebrook and the First Roads
2 guardedStonebrook is the first public starting point in Ulna. Its roads carry the first bank, boat, supply, and task loops, while the nearby farms and forest camps explain why the town still needs scouts.
NPC Anchors
Banker MiraCaptain AronOutfitter ValeTaskmaster Rowan
Public Quests
Wolves on the Forest RoadScout at the Old Camp
Location Anchors
East Bounds WaymarkerMainland East RoadForest Fork WaymarkerForest RoadSouth Road Mourning PostNorth Tenant FarmNorthwatch Bank LedgerNorthwatch Depot Crates
Hidden interiors and advanced route unlocks remain out of the public history.
Nomad camps, scarab routes, and ruin docks around the desert islands.
Sunpier and the Desert Civilizations
2 guardedSunpier records frame the desert as a trade-and-ruin frontier. Public lore can name the nomad camp, scarab dunes, scorpion glass, and boat routes without exposing sealed interior objectives.
NPC Anchors
Nomad SahirRuin Dockhand
Public Quests
Shells for Sahir
Location Anchors
Elder NadiaMirage Nomad FallbackMirage Nomad RaidMirage Nomad WarningSunpier Caravan BazaarNomad Camp FieldsNomad Retreat StonesNomad War Tents
Sealed ruin objectives and deeper scorpion threads stay spoiler-guarded.
River landings, vines, scouts, and guarded shortcuts through dense routes.
Riverwatch and the Jungle Tribes
4 guardedThe public jungle frame is about pressure and navigation: river landings, scout contact, venom threats, and vine-road uncertainty. Hidden shortcut quests are not summarized here.
Factions
jungle_stalkerjungle_wildlife
Public Quests
None public yet
Location Anchors
Ambush Fern ClearingRiverwatch Antidote CounterApe Canopy LoopbackApe Canopy PerchBird PerchRiverwatch Communal DepotFirefly SwarmHunter Cover
Shortcut quests and hidden ruin branches stay hidden for discovery.
Crypt approaches, chill pressure, and necromantic threads around the old ruins.
Gravewatch and the Undead Curse
6 guardedUndead history is intentionally high-level for now: public pages may reference Gravewatch, crypt approaches, chill pressure, and the curse, but not the internal quest chain.
NPC Anchors
Gravewatch contact
Public Quests
None public yet
Location Anchors
World map only
Crypt objectives, necromancer beats, and boss-adjacent details remain spoiler-marked.
Ash rifts, demon pressure, and sealed high-level routes.
The Hell Gate and Ashen Access
5 guardedHell Gate lore is limited to the public premise: ash access exists, demon pressure escalates the realm, and sealed routes are high-level content. Boss and chamber details are not public history yet.
NPC Anchors
Ash rift marker
Public Quests
None public yet
Location Anchors
World map only
Demon boss names, chamber objectives, and sealed route steps stay spoiler-guarded.